Resource Description
A quick overview of what the resource offers.
#Links
#Features
- Starter items available - to get going immediately.
- Extensive documentation & in-game help menu to get started.
- Immersive interaction with your equipped item, giving you more control of your gameplay.
- Optionally force items to be opened & closed properly with sound & animation.
- Manual & automatic consumption.
- Seamless user-interface integration for configuration:
- Creation & registering of the item as usable.
- Props & animations.
- Item types, use amounts and rewards on consumption.
- Importing, exporting & duplicating configurations.
- Configure sounds for each interaction for each item.
- Item decay.
- And much more...
- Immersive interactions with props, animations & synced sounds.
- World item interactions:
- Place & share synced items in the world.
- Transfer items directly to other players.
- Throwable items.
- Pouring drinks into glasses for immersive bartender / waiter RP.
- Subtle indications for items & their content.
- Correct handling of animations to avoid cancelling external ones.
- Multiple item types to support all your needs. (Eating, drinking, pills etc)
- Direct consumption rewards or use ingredient-based items.
- Optional animation breaks for realistic consumption.
- Idle stages for smoother animations & gameplay when not using items.
- Item quality & decaying over time, affecting the reward output & possible illness. Also allows reversed logic.
- Personal settings menu to tailor your experience.
- Keybinds for maximum control of your gameplay.
- Choking mechanic.
- Consumption haste mechanic.
- Trash-can interactions for disposing of items.
- Rich ecosystem for exports.
- Only dependent on free & open-source resources. Most of which we personally develop.
- Infinite item support for ox_inventory.
- Seamless installation with automatic dependency detection & database initialization.
- Carefully optimized for performance whilst retaining functionality.
