Resource Description
A quick overview of what the resource offers.
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A quick overview of what the resource offers.
Last updated
Was this helpful?
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Starter items available - to get going immediately.
Extensive documentation & in-game help menu to get started.
Immersive interaction with your equipped item, giving you more control of your gameplay.
Optionally force items to be opened & closed properly with sound & animation.
Manual & automatic consumption.
Seamless user-interface integration for configuration:
Creation & registering of the item as usable.
Props & animations.
Item types, use amounts and rewards on consumption.
Importing, exporting & duplicating configurations.
Configure sounds for each interaction for each item.
Item decay.
And much more...
Immersive interactions with props, animations & synced sounds.
World item interactions:
Place & share synced items in the world.
Transfer items directly to other players.
Throwable items.
Pouring drinks into glasses for immersive bartender / waiter RP.
Subtle indications for items & their content.
Correct handling of animations to avoid cancelling external ones.
Multiple item types to support all your needs. (Eating, drinking, pills etc)
Direct consumption rewards or use ingredient-based items.
Optional animation breaks for realistic consumption.
Idle stages for smoother animations & gameplay when not using items.
Item quality & decaying over time, affecting the reward output & possible illness. Also allows reversed logic.
Personal settings menu to tailor your experience.
Keybinds for maximum control of your gameplay.
Choking mechanic.
Consumption haste mechanic.
Trash-can interactions for disposing of items.
Rich ecosystem for exports.
Only dependent on free & open-source resources. Most of which we personally develop.
Infinite item support for ox_inventory.
Seamless installation with automatic dependency detection & database initialization.
Carefully optimized for performance whilst retaining functionality.