Conversions
All information you would need regarding the conversion tools.
Conversions
To speed up migrating to our resource, we have built conversion tools for popular consumable setups. These tools read your existing item configurations and automatically create equivalent items in zyke_consumables.
If you use a consumable resource that we don't support yet, let us know in our Discord and we'll look into adding it.
Table of Contents
Supported Resources
ox_inventory
ox_convert
Yes (if fetchOxConversions is enabled)
qb-smallresources
qb_convert
No
pixel-consumables
pixel_convert
No
All conversion commands are server console only (not available in the F8 client console). Remember that you don't prefix the slash for commands in the server console.
Items that are already configured in zyke_consumables are automatically skipped during conversion.
ox_inventory
The tool detects items in ox_inventory/data/items.lua that have a client.status field. It converts status effects (hunger, thirst, stress) into consumption rewards, along with animations and props.
Make sure fetchOxConversions is enabled in your config before starting.
Replace your items file
The generated items.lua contains your items with all the old consumable data stripped out (animations, props, status effects, etc.), leaving only the inventory-relevant fields.
Copy this file into ox_inventory/data/items.lua.
Make a backup of your original items.lua before replacing it.
Activate items
qb-smallresources
The tool reads the Config.Consumables table from qb-smallresources and processes all categories: food, drink, alcohol, and custom items. Default animations and props are assigned based on item type.
Since qb-smallresources items don't typically have detailed prop/animation data, we recommend customizing these after conversion. The tool allows a blanket-conversion that speeds up getting all of the items over.
Run the command
Run qb_convert in the server console. All converted items are created as inactive drafts.
The following categories are processed:
eat
Food
Food
drink
Drink
Drink
alcohol
Drink
Drink + Alcohol
custom
Varies
Based on replenish type
Open the Creator Menu to review and customize each item before activating.
Activate items
pixel-consumables
The tool reads Config.ConsumablesCustom from pixel-consumables and converts replenish types (Hunger, Thirst, Stress, Alcohol), animations, and prop data.
Activate items
Activating Items
After conversion, items need to be activated before players can use them.
FAQ
Q: Will running a conversion twice create duplicate items? No. The tool skips any items that are already configured in zyke_consumables.
Q: Do I need to remove the old consumable resource after converting? For ox_inventory, you replace the items file so the old consumable behavior is removed. For qb-smallresources and pixel-consumables, you should stop those resources after conversion so they don't conflict.
Q: Can I customize items after conversion? Yes. All converted items can be fully edited in the Creator Menu. We recommend reviewing converted items since default animations and props may not match your specific items.
Q: What if the conversion gets something wrong? You can delete the item in the Creator Menu and recreate it manually, or simply edit the converted item to fix it. The conversion is a starting point, not a final result.
Last updated