World- & Player Interaction
All information you would need regarding world- & player interactions.
World- & Player Interactions
The resource offers several world and player interactions to extend immersion and functionality. These let players place items in the world, hand them to other players, and pour drinks into glasses.
All keybinds for these interactions can be found in your keybind settings.
Even if you are not using a targeting system, you must use the internal targeting key to interact with placed objects. This is a design choice made to avoid clumsy interactions.
Table of Contents
Placement and Pickup
Any consumable can be placed in the world. The item uses its first configured prop as the world model. If no prop is configured, a default model is used.
Placing an Item
Enter placement mode using the keybind
A preview of the item appears, following your aim
Confirm the placement to drop the item in the world
The item is removed from your hand and placed at the chosen position
Picking Up an Item
Look at a placed item and use your targeting key to interact with it
The indicator will turn green when you are within range
Interact with it to pick it back up
Placed items persist in the world and can be picked up by any player within range.
Transferring to Another Player
You can hand your currently held item directly to another player.
Enter placement mode (same as placing an item)
Aim at another player instead of the ground
The outline will turn green to indicate the transfer is possible
Confirm to transfer the item to that player
The item is moved from your inventory to the other player's inventory, keeping all of its current state (remaining amount, quality, metadata, etc.).
Glass Interaction (Pouring)
You can pour the contents of a held drink into a placed glass in the world. This is the core mechanic behind bartender RP.
How to Pour
Hold a drink item in your hand
Look at a placed glass and interact with it using your targeting key
Use scroll to set the amount you want to pour
Press the interaction button to pour
Mixing
Glasses support mixing multiple drinks together:
You can pour any drink or ingredient-based item into a glass
Multiple different drinks can be combined in the same glass
You can also add one-hit items (ex. pills) into a glass, even when the glass is already full
Each poured item retains its own metadata (quality, rewards, etc.) and contributes proportionally when consumed
Limits
The glass has a maximum capacity based on its configured amount
If you try to pour more than the glass can hold, it will fill to the max and the leftover stays in your held item
If your held drink runs out during a pour, the pour stops at whatever amount was left
Last updated