Exports & Events

All exports and events available to integrate this resource into others.

Server Sided Exports

Play Sound On Entity

This export will play a sound on an entity, and regulate the volume based on your distance from it. It is dynamic and keeps following the entity. Example:

---@param entity integer
---@param id? string @Only needed if you want to manually stop the sound
---@param soundName string | string[] @Sound name, or list of them, will choose randomly from list every time PlaySound(JS) executes
---@param maxVolume number @0.0-1.0, the max volume for the sound, usually ~0.2
---@param maxDistance number @0.0-x, the max distance to hear your sound, usually ~2.0
---@param looped boolean | number | {[1]: number, [2]: number} @Basic looping, loop with time between, loop with random time between
---@param playCount? integer @If not looping, you can decide how many times the audio will play
---@return string @Sound id
exports["zyke_sounds"]:PlaySoundOnEntity(entity, id, soundName, maxVolume, maxDistance, looped, playCount)

Stop Sound

Manually stop a sound playing. Allows you to fade it out or keep playing it until it ends. We do un-register the audio when fading or forcing the full to be played, so the same id can be re-used. Example:

---@param soundId string
---@param fade? number @In milliseconds, how long to fade the sound out for to avoid abrupt interruption
---@param forceFull? boolean @Force the audio to play out fully instead of cutting off, ignores fade
exports["zyke_sounds"]:StopSound(soundId, fade, forceFull)

Does File Exist

Verify the existence of the sound file in zyke_sounds. This is more expensive than DoesSoundExist since we are fetching the actual file instead of a quick table lookup. Example:

---@param fileName string
---@return boolean
exports["zyke_sounds"]:DoesFileExist(fileName)

Does Sound Exist

Lightweight export to quickly validate if a sound has been loaded into memory on script start. Example:

---@param fileName string
---@return boolean
exports["zyke_sounds"]:DoesSoundExist(fileName)

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