ðExports & Events
All exports and events available to integrate this resource into others.
Suggestions?
If you wish to have any exports and or events added, please head over to our Discord and create a suggestion post. We are happy to allow for easier integration within other resources.
Client Sided Exports
Save Vehicle
If you want to save a vehicle to the database that is in the world, run this export. This is the same function that gets ran with you use the /savevehicle command, which can be found here. Example:
Is Vehicle A Temporary Vehicle
Returns if the vehicle is a temporary vehicle or not. Example:
Pay Impound
Pay an impound for a vehicle. Example:
Set New Owner
If you want to set owners for vehicles through other resources, you can easily do so via our exports. Example:
Open Garage Settings
Opens the garage settings menu, which can also be opened with a command found here. Example:
Set Fake Plate
This export allows you to swap the plate of a vehicle temporarily. Note that unless you set "performRealisticSwap" to
true
, it will not perform any animations, check if you're close to the vehicle etc. Example:
Give Temporary Keys
Temporary "temp" keys are used to temporarily give someone access to a vehicle. This allows you to manage it in the vehicle menu as your own. This functionality is by default implemented to give keys if you steal an NPC vehicle, or a vehicle spawned by a script that is not owned by anyone. This can easily be implemented into other resources such as vehicle renter scripts to temporarily give you full access to the vehicle. Example:
Open Impounder Menu
This export allows you to open the impounder menu just like the existing command. The export checks your job and performs all necessary actions to work. Example:
Set Lock State
Using this export you can set the current door lock status for vehicles with a vin number. Example:
Set Engine State
Using this export, you can set the current engine state for vehicles with a vin number. Example:
Has Key
Check if the player has access to the vin number provided. Example:
Server Sided Exports
Set New Owner
If you want to set owners for vehicles through other resources, you can easily do so via our exports. Example:
Set Garage
Set a new garage for a vehicle. Example:
Can Transfer Ownership
Check if you can transfer ownership of your vehicle or not. The conditions can be modified in zyke_garages/server/unlocked/functions.lua. Example:
Initialize Vehicle
Initialize a spawned vehicle, ensuring it has all the required values to operate properly. Trigger this whenever another script handles the spawning of your vehicle. Example:
Shared Exports
Get Vin From Vehicle
This export returns the vin from a vehicle. If the vehicle doesn't have a vin it will ensure it and give it one, unless you specify it not to. Example:
Ensure Vehicle Vin
If you want to manually ensure a vehicle's vin number, you can do it with this export. Example:
Get Vehicle Position
Returns the vehicle position if it has been taken out of the garage and exists. Example:
Set Waypoint To Vehicle
Set a basic waypoint to the vehicle provided. Example:
Shared Events
Handle Vehicle Purchase
There's multiple ways to use this event, please refer to Setup for in-depth examples. If you are new to development, we recommend you use Handle Vehicle Purchase With Plate. This is the more performant version, since you have the values directly and don't need to find them, but more difficult to use. Example:
Handle Vehicle Purchase With Plate
This command is similar to Handle Vehicle Purchase. This event performs a scan of nearby vehicles attempting to find the correct vehicle with the plate provided. If you can't run Handle Vehicle Purchase, run this. Example:
Remove As Persistent
With this export you can deregister a vehicle as persistent. Unless this is executed, the vehicle will always respawn when removed. This has to be used whenever you want to remove a vehicle. Note that if you pass in the vehicle handle, you have to execute the export before the vehicle is removed. Example:
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