All exports and events available to integrate this resource into others.
Types / Classes
All types / classes can be found in shared/unlocked/types.lua.
Suggestions?
If you wish to have any exports and or events added, please head over to our Discord and create a suggestion post. We are happy to allow for easier integration within other resources.
Client Sided Exports
Give Key
Give the player a key to the specified vehicle.
Example:
---@paramidentifierstring | number -- Plate, VIN, or entity handle---@returnbooleanlocalsuccess=exports["zyke_garages"]:GiveKey(identifier)
Has Key
Check if you have access to a specific vehicle.
Example:
---@paramidentifierstring | number -- Plate, VIN, or entity handle---@returnbooleanlocalhasKey=exports["zyke_garages"]:HasKey(identifier)
Remove Key
Remove the key for a specific vehicle from a player.
Example:
Save Vehicle
If you want to save a vehicle to the database that is in the world, run this export.
This is the same function that gets ran with you use the /savevehicle command, which can be found here.
Example:
Is Vehicle A Temporary Vehicle
Returns if the vehicle is a temporary vehicle or not.
Example:
Pay Impound
Pay an impound for a vehicle.
Example:
Set New Owner
If you want to set owners for vehicles through other resources, you can easily do so via our exports.
Example:
Open Garage Settings
Opens the garage settings menu, which can also be opened with a command found here.
Example:
Set Fake Plate
This export allows you to swap the plate of a vehicle temporarily. Note that unless you set "performRealisticSwap" to true, it will not perform any animations, check if you're close to the vehicle etc.
Example:
Open Impounder Menu
This export allows you to open the impounder menu just like the existing command. The export checks your job and performs all necessary actions to work.
Example:
Set Lock State
Using this export you can set the current door lock status for vehicles with a vin number.
Example:
Set Engine State
Using this export, you can set the current engine state for vehicles with a vin number.
Example:
Open Garage
Open a garage via an export.
Example:
Example:
Grab the garage id from the section you are currently standing in, to open the garage. The example approach targets both normal garages & impounds.
Is In Garage Section
Check if you are currently standing inside of a garage section. The garage id for the section you are in is returned as the second parameter, or nil.
Example:
Is In Impound Section
Check if you are currently standing inside of an impound section. The garage id for the section you are in is returned as the second parameter, or nil.
Example:
Safely delete a vehicle from the game world. This export handles vehicle lookup, configurable safety checks, and server-side persistence (saving vehicle properties before removal).
The export uses a concurrency guard to prevent multiple simultaneous deletions. All safety requirements are opt-in. If you pass no reqs table, the vehicle will be deleted with no additional checks.
Example:
DeletionRequirements:entityOwner - boolean? - If true, the player must be the network entity owner of the vehicle.
vehicleEmpty - boolean? - If true, the vehicle must have no other players seated in it (ignores caller).
maxDistance - number? - Maximum allowed distance between the player and the vehicle. Checked on both client and server.
Fail reasons:"alreadyDeleting" - A deletion is already in progress.
"noVehicleFound" - No vehicle matched the identifier.
"notOwner" - Player is not the entity owner.
"vehicleNotEmpty" - Other players are seated in the vehicle.
"tooFar" - Player exceeded the max distance.
"noVinSpecified" - Server-side: vehicle has no VIN.
"unknownError" - Server callback failed or timed out.
Example with all requirements:
Server Sided Exports
Transfer Ownership
This is a shorthand for transfering vehicle ownership with less arguments than SetNewOwner.
Give the player a key to the specified vehicle.
Example:
Has Key
Check if a player has access to a specific vehicle.
Example:
Remove Key
Remove the key for a specific vehicle from a player.
Example:
Set New Owner
If you want to set owners for vehicles through other resources, you can easily do so via our exports.
Example:
Set Garage
Set a new garage for a vehicle.
Example:
Can Transfer Ownership
Check if you can transfer ownership of your vehicle or not. The conditions can be modified in zyke_garages/server/unlocked/functions.lua.
Example:
Initialize Vehicle
Initialize a spawned vehicle, ensuring it has all the required values to operate properly. Trigger this whenever another script handles the spawning of your vehicle.
NOTE that this is already automatically handled if you give a key for that vehicle.
Example:
Shared Exports
Get Vin From Vehicle
This export returns the vin from a vehicle. If the vehicle doesn't have a vin it will ensure it and give it one, unless you specify it not to.
Example:
Ensure Vehicle Vin
If you want to manually ensure a vehicle's vin number, you can do it with this export.
Example:
Get Vehicle Position
Returns the vehicle position if it has been taken out of the garage and exists.
Example:
Set Waypoint To Vehicle
Set a basic waypoint to the vehicle provided.
Example:
Shared Events
Handle Vehicle Purchase
There's multiple ways to use this event, please refer to Setup for in-depth examples. If you are new to development, we recommend you use Handle Vehicle Purchase With Plate.
This is the more performant version, since you have the values directly and don't need to find them, but more difficult to use.
Example:
Handle Vehicle Purchase With Plate
This command is similar to Handle Vehicle Purchase. This event performs a scan of nearby vehicles attempting to find the correct vehicle with the plate provided. If you can't run Handle Vehicle Purchase, run this.
Example:
Remove As Persistent
With this export you can deregister a vehicle as persistent. Unless this is executed, the vehicle will always respawn when removed. This has to be used whenever you want to remove a vehicle.
Note that if you pass in the vehicle handle, you have to execute the export before the vehicle is removed.
Example:
---@param vehicle integer @Vehicle handler
---@return boolean, boolean | nil @Is temp, has temp been initialized
exports["zyke_garages"]:IsVehicleATempVehicle(vehicle)
---@param vin string
---@param notifications boolean @Enable notifications when failed
---@return boolean, string? @Success, reason for failure
exports["zyke_garages"]:PayImpound(vin, notifications)
---@param vin string?
---@param identifier string @Target identifier
---@param passedVehicleData table? @Set to the vehicle's properties if ownedVehicle is not true
---@param transferer string? @Simply used for logging purposes, set to the identifier of the transferer
---@param garageId string? @If provided, the vehicle will be set to this garage
exports["zyke_garages"]:SetNewOwner(vin, identifier, passedVehicleData, transferer, garageId)
exports["zyke_garages"]:OpenGarageSettings()
---@param identifier string | integer @Vin number or entity handler
---@param fakePlate string @New fake plate
---@param setAsOwner boolean @Set the fake plate as the owner of the vehicle
---@param performRealisticSwap boolean? @Animations & position checking
exports["zyke_garages"]:SetFakePlate(identifier, fakePlate, setAsOwner, notification, performRealisticSwap)
exports["zyke_garages"]:OpenImpounderMenu()
---@param vin string
---@param state boolean
---@param lockpick boolean? @If you used this function because of a lockpick
---@return boolean, string? @Success, reason for failure
exports["zyke_garages"]:SetLockState(vin, state, lockpick)
---@param vin string
---@param state boolean
---@return boolean, string? @Success, reason for failure
exports["zyke_garages"]:SetEngineState(vin, state)
-- EXPLICIT
local _, currGarageId = exports["zyke_garages"]:IsInGarageSection()
local _, currImpoundId = exports["zyke_garages"]:IsInImpoundSection()
local id = currGarageId or currImpoundId
if (id) then
exports["zyke_garages"]:OpenGarage(id, true)
end
-- QUICK METHOD
local _, id = exports["zyke_garages"]:IsInAnySection()
if (id) then
exports["zyke_garages"]:OpenGarage(id, true)
end
---@param identifier string | integer -- Plate or vehicle entity handle
---@param showNotification? boolean -- Show built-in notifications on failure
---@param reqs? DeletionRequirements -- Opt-in safety checks
---@return boolean, string? @Success, reason for failure
local success, reason = exports["zyke_garages"]:SafeDeleteVehicle(identifier, showNotification, reqs)
local veh = GetVehiclePedIsIn(PlayerPedId(), false)
local success, reason = exports["zyke_garages"]:SafeDeleteVehicle(veh, true, {
entityOwner = true,
vehicleEmpty = true,
maxDistance = 10.0,
})
if (not success) then
print("Deletion denied:", reason)
end
---@param plyId integer
---@param identifier string | number -- Plate, VIN, or entity handle
---@return boolean
local success = exports["zyke_garages"]:GiveKey(plyId, identifier)
---@param plyId integer
---@param identifier string | number -- Plate, VIN, or entity handle
---@return boolean
local hasKey = exports["zyke_garages"]:HasKey(plyId, identifier)
---@param plyId integer
---@param identifier string | number -- Plate, VIN, or entity handle
---@return boolean
local success = exports["zyke_garages"]:RemoveKey(plyId, identifier)
---@param vin string? @VIN of the vehicle, not required if the vehicle is not owned by anyone
---@param newOwner string @Static identifier for the new owner, has to be citizenid for QBCore and identifier for ESX
---@param vehicleData table @Set to the vehicle's properties if vehicle is not owned
---@param financeData table? @Set to the vehicle's finance data if vehicle is not owned
---@param extras table? @Set to the vehicle's extras if vehicle is not owned
---@param transferer string @Simply used for logging purposes, set to the string of the transferer
---@param garageId string? @If provided, the vehicle will be set to this garage
exports["zyke_garages"]:SetNewOwner(vin, newOwner, vehicleData, financeData, extras, transferer, garageId)
---@param vin string
---@param veh number
---@param setAsTemp boolean? @If the vehicle should be set as temporary, mainly used for persistent vehicles
---@return integer @Net id
exports["zyke_garages"]:InitializeVehicle(vin, veh, setAsTemp)
---@param vehicle number @Vehicle number / vehicle handler
---@param copy boolean | nil @Copy the vin number that is returned
---@param disableEnsuring? boolean @Prevent a vin number from being created if the entity does not have one
---@return string | nil, boolean @Vin number, has ensured
exports["zyke_garages"]:GetVinFromVehicle(vehicle, copy, disableEnsuring)
---@param vehicle integer @Vehicle handler
---@param lockpick string? @Lockpick item, nil if not lockpicking
---@return string @VIN number
exports["zyke_garages"]:EnsureVehicleVin(vehicle, lockpick)
-- From client
---@param netId integer
---@param plate string
TriggerEvent("zyke_garages:HandleVehiclePurchase", netId, plate)
-- From server
---@param source integer @Source / player id
---@param netId integer
---@param plate string
TriggerClientEvent("zyke_garages:HandleVehiclePurchase", source, netId, plate)
-- From client
---@param plate string
TriggerEvent("zyke_garages:HandleVehiclePurchaseWithPlate", plate)
-- From server
---@param source integer @Source / player id
---@param plate string
TriggerClientEvent("zyke_garages:HandleVehiclePurchaseWithPlate", source, plate)
---@param vin string | integer @Also possible to pass in the vehicle handle
exports["zyke_garages"]:RemoveAsPersistent(vin)