📊Changelog

Released version and their changes.

Changelog - Version 1.0.9

Changes

  • Randomly choosing a drug during a deal generating that existed in the location preference but not in Config.Drugs will no longer fall back to a completely random drug.

Files affected

  • server/locked/functions.lua

  • fxmanifest.lua (Version)

Changelog - Version 1.0.8

Changes

  • Server-sided customers, everyone can now see your customer and locations are globally locked instead of player-locked.

  • Better alerts for drug deals when failed or succeeded.

  • Icon for target menus when interacting with a customer.

  • Support for qs-dispatch.

Files affected

  • client/*

  • server/*

  • shared/unlocked/config.lua

    • Config.Settings.policeAlert completely re-done

    • Config.Settings.Strings.newDealer added

  • fxmanifest.lua (Version)

Changelog - Version 1.0.7

Changes

  • Removed animation dictionary that did not exist.

  • Ability to allow police alerts on finished drug deals, not just failed ones.

  • Player animations together with a phone prop for better immersion.

Files affected

  • nui/*

  • server/locked/eventhandler.lua

  • server/locked/functions.lua

  • client/locked/eventhandler.lua

  • client/locked/functions.lua

  • shared/unlocked/config.lua

    • Config.Settings.policeAlert.allowAlertsOnSuccess added.

    • Config.Settings.phoneModel added.

  • extras/drugphone.png (More optimized inventory image, not needed)

  • fxmanifest.lua (Version)

Changelog - Version 1.0.6

Changes

  • qb-target & ox_target support.

  • New configurable status functionality.

    • Set the drugs you're selling in your phone.

    • Configurable cooldown dividers if your status does not meet preferences to shorten long wait timers.

    • Easy confugration to disable drugPreferences, if you have a set status.

  • Randomized animations when interacting with customer to make the script more lively.

  • Opening the phone if it's already open now closes it.

  • Support for multiple talking sounds.

  • Support for multi-department servers to check online count and for notifications.

  • Minor performance enhancing.

  • Integration for future zyke_gangs.

  • Name changes for events & webhooks, don't forget to update in your other scripts if used.

Files affected

  • /* (Update all files)

  • shared/unlocked/config.lua

    • Config.Settings.status has been added.

    • Config.Settings.policeJob is now a table to support multiple jobs.

    • Config.Settings.phoneCall is now a table to support multiple call sounds.

    • Config.Settings.animations, added lots of new animations, first animation now plays before conversation starts.

    • Config.Settings.events has new names, make sure to update all of them.

    • Config.Settings.logs has new names, make sure to update all of them.

    • Config.Settings.zyke_gangs added for future integration.

  • fxmanifest.lua (Version)

Changelog - Version 1.0.5

Changes

  • Fixed notifications displaying incorrect amount when using multiplyWithAmount for items.

Files affected

  • fxmanifest.lua (Version)

  • client/functions.lua

Changelog - Version 1.0.4

Changes

  • Added a fallback and debug message to prevent the script from stopping in case of an error when choosing the reward for your drug.

Files affected

  • fxmanifest.lua (Version)

  • server/functions.lua

Changelog - Version 1.0.3

Changes

  • Fixed a rounding error affecting a small portion of servers.

Files affected

  • fxmanifest.lua (Version)

  • server/functions.lua

Changelog - Version 1.0.2

Changes

  • Removed framework fetches as they are not needed because of zyke_lib.

Files affected

  • fxmanifest.lua (QB version, ESX fetch)

  • client/unlocked.lua (QB only)

  • server/unlocked.lua (QB only)

Changelog - Version 1.0.1

Changes

  • You can now set a police count requirement to prevent customers reaching out to you if it's not met.

  • Rewards when selling has been re-written.

  • You can now get different types of currencies (cash, dirty_cash, bank) as well as any item when selling your products.

  • A chance system is also integrated, meaning you can sell as normal and have a 1% chance for a rare item, if that interests you.

Files affected

  • fxmanifest.lua (Version)

  • client/functions.lua

  • server/eventhandler.lua

  • server/functions.lua

  • shared/config.lua

Changelog - Version 1.0.0

Official release for ESX and QBCore.

Last updated