Changelog
Released version and their changes.
Changelog - Version 1.1.0
Changes
Added in-game workbench placement, allowing you to place benches directly in the world.
Moved blueprints to an item-based system, replacing the old blueprint book approach.
Added the ability for specific workbenches, such as "general", "weapon" etc. This allows us to lock experience points & crafts to specific benches.
Added the ability to lock specific crafts to certain bench types via config.
Added support for mixing job and gang access on workbenches.
Added separate XP tracking per bench type, configurable per bench.
Completed a major UI overhaul with a new crafting queue, experience bar, instructional keybinds, and modal system.
Added 14 new locale translations (Arabic, Czech, German, Spanish, French, Italian, Japanese, Dutch, Polish, Portuguese, Romanian, Swedish, Thai, Turkish, Chinese).
Added automatic fallback to grab item images from your inventory's image path.
Files Affected
client/*
server/*
shared/*
nui/*
README.md
extras/items/images/blueprint.png
extras/items/ox_inventory.lua
extras/items/qb-core.lua
locales/*
fxmanifest.lua
2026-04-21 02:37 CET
Changelog - Version 1.0.4
Changes
Removed all framework related functions and instead refer to zyke_lib.
Files affected
*.lua
shared/config.lua
Config.CraftingLocations had changes. (ESX)
Config.Strings added "missingPlayer" string
Removed comments as they are now in Config
Changelog - Version 1.0.2
Changes
Added the ability to add a random blueprint by simply adding true as a parameter when adding a blueprint using the export.
Added better support for custom inventories. (QB Only)
Added a debug option in Config.Settings.
Files affected
server/unlocked.lua (Only added an example for the AddBlueprint export so no need to actually replace this)
server/callbacks.lua
shared/config.lua
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