Changelog
Released version and their changes.
#Changes
- Added in-game workbench placement, allowing you to place benches directly in the world.
- Moved blueprints to an item-based system, replacing the old blueprint book approach.
- Added the ability for specific workbenches, such as "general", "weapon" etc. This allows us to lock experience points & crafts to specific benches.
- Added the ability to lock specific crafts to certain bench types via config.
- Added support for mixing job and gang access on workbenches.
- Added separate XP tracking per bench type, configurable per bench.
- Completed a major UI overhaul with a new crafting queue, experience bar, instructional keybinds, and modal system.
- Added 14 new locale translations (Arabic, Czech, German, Spanish, French, Italian, Japanese, Dutch, Polish, Portuguese, Romanian, Swedish, Thai, Turkish, Chinese).
- Added automatic fallback to grab item images from your inventory's image path.
#Files Affected
- client/*
- server/*
- shared/*
- nui/*
- README.md
- extras/items/images/blueprint.png
- extras/items/ox_inventory.lua
- extras/items/qb-core.lua
- locales/*
- fxmanifest.lua
2026-04-21 02:37 CET
#Changes
- Added the ability to add a random blueprint by simply adding true as a parameter when adding a blueprint using the export.
- Added better support for custom inventories. (QB Only)
- Added a debug option in Config.Settings.
#Files affected
- server/unlocked.lua (Only added an example for the AddBlueprint export so no need to actually replace this)
- server/callbacks.lua
- shared/config.lua
#Changes
- Fixed a harmless error occurring so that your console no longer gets spammed.
- Added better support for older ESX versions. (ESX Only)
- Added better support for custom inventories. (ESX Only)
#Files affected
- client/eventhandler.lua
- client/unlocked.lua (ESX Only)
- client/functions.lua (ESX Only)
Official release for ESX and QBCore.
