Exports & Events
All exports and events available to integrate this resource into others.
Types & Classes
All types & classes can be found in types.lua.
Suggestions?
If you wish to have any exports and or events added, please head over to our Discord and create a suggestion post. We are happy to allow for easier integration within other resources.
#Client Exports
#Set Deformation
Sets the deformation of a vehicle. This should be triggered right when it is spawned, like in a garage script.
This shouldn't be triggered all by itself, it should only set the deformation that has been captured by the Get Deformation export.
Example:
#Get Deformation
Grabs the deformation of a vehicle. This should be used when you want to save the current state to apply later, like when parking your vehicle in a garage.
This, by itself, does nothing. It should be used in combination with Set Deformation to retrieve & apply deformation.
Example:
#Fix Deformation
Fixes the deformation on a car. As this is written, all the export does is run the SetVehicleDeformationFixed native, but this may be changed in a future update. So if you want stability, trigger this export, even if it's not necessary right now.
Example:
