Changelog
Released version and their changes.
#Changes
- Slower intervals for checking if your vehicle is flipped.
- Refactored the process to ensure the vehicle isn't being reset when you enter it & it's almost destroyed.
- Added a debug hud for the vehicle health.
- Limit debug prints.
- Adjusted some defaults for the presets to make vehicles last longer on average.
- Replaced the frame-loop native to set the vehicle torque to simulate the vehicle dying with editing the entities' handling data for better performance.
#Files Affected
- Replace all
Initial release
