# Changelog

<details>

<summary>Changelog - Version 1.1.2</summary>

## Changes

* Double-check type mismatch that can be caused when switching deformation scripts.

## Files Affected

* <mark style="color:yellow;">client/deformation.lua</mark>
* <mark style="color:yellow;">fxmanifest.lua</mark>

</details>

<details>

<summary>Changelog - Version 1.1.1</summary>

## Changes

* Slower intervals for checking if your vehicle is flipped.
* Refactored the process to ensure the vehicle isn't being reset when you enter it & it's almost destroyed.
* Added a debug hud for the vehicle health.
* Limit debug prints.
* Adjusted some defaults for the presets to make vehicles last longer on average.
* Replaced the frame-loop native to set the vehicle torque to simulate the vehicle dying with editing the entities' handling data for better performance.

## Files Affected

* Replace all

</details>

<details>

<summary>Changelog - Version 1.1.0</summary>

## Changes

* Renamed the script from zyke\_vehdeformation to zyke\_realisticvehicles.
* Added damage multipliers to engine, body & petrol tank.

## Files Affected

* Replace all

</details>

<details>

<summary>Changelog - Version 1.0.0</summary>

Initial release

</details>
