Resource Description
A quick overview of what the resource offers.
#Links
#Information
Realistic Vehicles makes crashes and engine damage carry weight without forcing every server into the same realism level. It works on its own and pairs with Wheel Pop and Vehicle Terrain for a complete vehicle experience.
Specifically, this resource manages the following:
- Synchronized vehicle body deformation.
- Engine, body, petrol-tank, collision, and weapon damage multipliers.
- Progressive engine degradation and cascading failure.
- Torque reduction and optional limp mode as engine health falls.
- Vehicle flip and airborne tilt prevention.
- Low-fuel driveability protection.
- Per-class damage profiles with Arcade through Hardcore presets.
- Persistence and repair exports for framework, garage, and mechanic integrations.
- An optional built-in
repairkitfor non-wheel damage.
Each resource is separate and can run on its own. When installed together, they coordinate their handling baselines so damage, failed wheels, and terrain penalties work together.
#Installation
Realistic Vehicles depends only on zyke_lib. Configure shared/unlocked/config.lua, then start it after zyke_lib:
cfgensure zyke_lib ensure zyke_realisticvehicles
When using all three resources, use this order:
cfgensure zyke_lib ensure zyke_vehicleterrain ensure zyke_wheelpop ensure zyke_realisticvehicles
#Configuration
You can find all of the configuration you need in Config.