Documentation

Resource Description

A quick overview of what the resource offers.

#Information

Realistic Vehicles makes crashes and engine damage carry weight without forcing every server into the same realism level. It works on its own and pairs with Wheel Pop and Vehicle Terrain for a complete vehicle experience.

Specifically, this resource manages the following:

  • Synchronized vehicle body deformation.
  • Engine, body, petrol-tank, collision, and weapon damage multipliers.
  • Progressive engine degradation and cascading failure.
  • Torque reduction and optional limp mode as engine health falls.
  • Vehicle flip and airborne tilt prevention.
  • Low-fuel driveability protection.
  • Per-class damage profiles with Arcade through Hardcore presets.
  • Persistence and repair exports for framework, garage, and mechanic integrations.
  • An optional built-in repairkit for non-wheel damage.

Each resource is separate and can run on its own. When installed together, they coordinate their handling baselines so damage, failed wheels, and terrain penalties work together.

#Installation

Realistic Vehicles depends only on zyke_lib. Configure shared/unlocked/config.lua, then start it after zyke_lib:

cfg
ensure zyke_lib
ensure zyke_realisticvehicles

When using all three resources, use this order:

cfg
ensure zyke_lib
ensure zyke_vehicleterrain
ensure zyke_wheelpop
ensure zyke_realisticvehicles

#Configuration

You can find all of the configuration you need in Config.