Dyno
A chassis dyno with an open formula, a live power and torque graph, result sheets, and run history by plate.
Dyno adds a drive-on chassis dyno. Players line a car up on the rollers, floor it in a fixed gear to the limiter, and watch the power and torque curves draw on the screen beside it. Every player nearby sees the same pull at the same moment.
Each run ends in a result sheet with wheel and engine power, torque, drivetrain loss, and the gain over the car's last run. Drivers print it as an item or show it to the players around them. Runs are kept by plate, and every number comes from the car's handling and mods through one formula you can read and change.
Dynos come from the config, from the in-game placing tool, or from other resources through an export. Other resources can also refuse runs, add power the game can't see, and read results.
Start with Setup, then see Running the Dyno, Config, and Exports & Events.
#Resource Integrations
Laptop gets a Dyno app that follows runs live, with the last result and the history. Realistic Vehicles takes power off a damaged engine, and the dyno shows it. Tuning resources add their own power through RegisterPowerModifier. Each integration is optional.