Common Issues
Checks for placing dynos, starting a run, the screen, the sheet, and the laptop app.
#No Dynos Stand
shared/dynos.lua is empty by default. Place dynos with /dynos, or add them to shared/dynos.lua. Props stream in within streamDistance, 80 metres by default. See Placing Dynos.
#Dynos From Another Resource Disappear After a Restart
Dyno forgets other resources' dynos, run checks, and power modifiers when it restarts. Register them again on onResourceStart; see Create Dyno.
#Dyno Cannot Be Placed
Aim at the floor within 12 metres of you. A dyno too close to another is refused; the bed needs 2.6 metres across and 7.2 metres along. The tool needs admin.permission and admin.enabled = true.
#Dyno Cannot Be Removed
Only dynos placed with /dynos can be removed with the tool; the others are marked red. Remove a dyno from shared/dynos.lua by deleting its entry, and one from another resource through that resource.
#Run Does Not Start
The panel at the bottom of the screen says why while the car stands on the dyno, and E tells you again.
- Only the driver can start a run, and only one car runs on a dyno at a time.
- The dyno's
jobs, orConfig.Settings.dyno.jobs, may keep your job off it. - The engine must be running, with its health at
minEngineHealthor above, and the car standing still. - The front wheels must stand on the front rollers, within
lineUp. Follow the panel until the strip turns green. - The rear rollers reach wheelbases from about 2.05 to 3.45 metres.
- Check
CanRunDynoin the hooks and any run checks from other resources.
#This Kind of Vehicle Can't Go on the Dyno
The car's class must be in allowedClasses, and it must be a regular automobile spawned on the network. The server also refuses handling values no car has, such as a mass over 30,000 kg, and power modifiers that multiply to more than 10.
#Run Stops Mid-Pull
A run stops when the driver leaves the car, the engine stops or its health drops below minEngineHealth, the car is gone, or no full pull is made within pull.maxMs, a minute by default. The notification says which.
#Graph Clears During the Pull
You lifted before the limiter. Hold the throttle flat, from 95%, until the car is on the limiter, then lift. See Running the Dyno.
#Numbers Seem Too High or Too Low
Sit in the car and run /dynocalibrate to see every input and factor in the F8 console. Change formula.scale for every car, formula.classScale for a class, or formula.models for one car. Power modifiers from other resources and SetVehicleEngineTorqueMultiplier also count. See Formula & Calibration.
#Screen Stays Dark
Only the screen of the dyno nearest you is lit, within screenDistance, 30 metres by default. A dyno without screen in shared/dynos.lua, or placed with No screen, has none.
#Print Key Is Missing or Printing Fails
Check printout.enabled. The dyno_sheet item must exist in your inventory, and the character needs room for it. Only the driver can print or show their own result, from the panel after the run.
#Printed Sheet Is Blank
Only sheets printed from a run carry its result. A dyno_sheet given through an admin or inventory command has no run in its metadata.
#No Discord Message
Set zyke_dyno_webhook in your server.cfg and check webhook.enabled. See webhook.
#Laptop App Is Missing
Check laptop.enabled and that zyke_laptop is started. The app only shows for a player whose job may use at least one dyno. With the laptop's app store on, download Dyno from the store first.
#Laptop App Cannot Connect
The dyno's jobs may keep your job off it, or it stands further than laptop.range from you. Connecting needs you to stand at a laptop.