Commands
Image Studio player and console commands.
Arguments inside [square brackets] are optional. Use / in chat and omit it in F8.
The first four command names come from Config.Commands and can be changed in shared/unlocked/config.lua. Dashboard aliases and imagelink use fixed names.
#Player Commands
| Title | Description | Command(s) |
|---|---|---|
| Open Image Studio | Opens the hosted library, capture workflow, editor, presets, management, and settings interface. Requires Config.Settings.fullMenuAccessPermission. | /imagestudio |
| Get Vehicle Links | Opens all active hosted source and thumbnail links for one model. Requires full-menu access. | /imagelink <model> |
| Open Media Studio Dashboard | Opens the hosted library in the external browser. | /imagedashboard, /imagestudiodashboard, /is:dashboard, /isdashboard |
| Cancel Capture | Requests cancellation after the current vehicle / safe capture boundary. Does nothing when no capture is active. | /vehicleimagecancel |
| Start Light Debug | Starts light debugging for the supplied model, uses Config.LightDebug.defaultModel when omitted, or stops when passed off. | /vehicleimagelights [model|off] |
| Adjust Debug Light | Changes a supported field on one light in the active light-debug session. | /adjustlight <id> <field> <value> |
text/imagestudio /imagelink drafter /vehicleimagelights drafter /adjustlight 1 intensity 2.5 /vehicleimagelights off
The light-adjustment command supports fields exposed by the debug runtime, including intensity, range, xRatio, yOffset, offset.z, targetOffset.z, and color.r. Use the displayed one-based light ID.
Light-debug commands are development tools for tuning Studio lighting. Use them on a test server and copy deliberate values into configuration; runtime adjustments are not a replacement for versioned config.
#Server Console Command
The imagestudiocpu command can only run from the FXServer console. Running it without an argument prints the current values, detected CPU count, and available modes.
Apply a mode with:
textimagestudiocpu medium
| Mode | Pending captures | Client post workers | Use |
|---|---|---|---|
min | 1 | 1 | Low-bandwidth or unstable clients; safest troubleshooting mode. |
medium | Half the detected server CPUs, up to 4 | 1 | Recommended starting mode. |
max | Detected server CPUs, up to 8 | 2 | Fast, tested capture clients and networks. |
The command hot-applies Config.Capture.maxPendingProcessing and Config.Capture.postProcessingWorkers for new batches and updates those values in shared/unlocked/config.lua, so the selection survives future starts.
A batch already in progress keeps the values it started with. Image processing still runs on the capturing player's PC; server CPU detection only supplies an upper bound for pending work.