Setup
Install Vehicle Terrain or migrate it from Realistic Vehicles.
#New Installation
- Install and start the latest
zyke_lib. - Download Vehicle Terrain and keep the folder name
zyke_vehicleterrain. - Configure
shared/unlocked/config.lua. - Start the resources in this order:
cfgensure zyke_lib ensure zyke_realisticvehicles # optional ensure zyke_wheelpop # optional ensure zyke_vehicleterrain
#Moving From Realistic Vehicles
Terrain behavior previously lived under Config.DamageSystem.terrainSink. It now belongs to Vehicle Terrain under Config.Terrain.
| Previous location | New location |
|---|---|
Config.DamageSystem.terrainSink.enabled | Config.Terrain.enabled |
Config.DamageSystem.terrainSink.preset | Config.Terrain.preset |
Config.DamageSystem.terrainSink.visualEnabled | Config.Terrain.visualEnabled |
Config.DamageSystem.terrainSink.materials | Config.Terrain.materials |
Copy only values you intentionally customized. Start with the new defaults for all other settings so current preset improvements are preserved.
Vehicle Terrain works independently. If your installed Realistic Vehicles version still contains the old terrain implementation, update it before enabling zyke_vehicleterrain so two resources do not manage the same handling state.
Any integration calling the old terrain exports through zyke_realisticvehicles should switch its resource name to zyke_vehicleterrain.