Documentation

Admin Menu

Create bollard groups and control every row.

Open /bollards. Access requires Config.Settings.commandPermission, checked on both client and server.

#Overview

Lists every group with its distance and raised state. Search, edit, teleport to a row, raise or lower all of its bollards, or delete it. The list refreshes every adminMenu.refreshMs.

#Creating a Group

Add a group and give it a name. Pick the bollard model, the NPC behavior, and whether the row gets a map marker.

Choose Place row in world, then aim with the normal camera:

  1. Left click sets the start of the row. Press E instead to place a single bollard.
  2. Left click adds a corner, and scrolling changes the number of bollards. Hold Alt while scrolling to bend the row.
  3. Press E to finish the row.

A row is built from sections. To change it, remove a section and add a new one, or re-place it in the world. Aiming at an existing bollard snaps onto it, so sections join up. Density respaces a placed row without moving its ends and corners.

A group holds up to maxBollardsPerGroup bollards.

#Bollard Control

Select bollards and raise or lower them. On a saved group the changes are sent to the world right away. On a new group they set the state the row starts in.

#Terminals, Signals & Actions

Each has its own tab in the editor. See Terminals & Access and Actions & Signals.

Save the group to apply it. Changes apply to every player immediately, and the editor asks before closing with unsaved changes.