Documentation

Common Issues

Checks for the admin menu, terminals, actions, and AI traffic.

#Admin Menu Does Not Open

The command needs the Config.Settings.commandPermission permission through zyke_lib, and adminMenu.enabled must be true. The interface takes a moment to load after joining or restarting the resource.

#Bollards Look Like Vanilla Props

The models from zyke_bollards_assets are not streamed, so vanilla fallback props are used. Install the resource completely and start it before zyke_bollards; see Setup.

#Terminal Denies Access

With the Require all access mode, the player needs the PIN, a listed job, and a listed item together. With Any rule, one of them is enough. Job rules also check the minimum grade.

After pin.maxAttempts wrong codes the keypad locks for pin.lockoutSeconds.

#Access Cards Are Not Issued or Stop Working

Cards need a PIN on the terminal and the Config.Terminal.accessCard item in your inventory. Only a player who entered the PIN can issue cards; a card cannot issue more cards.

Revoking cards or switching access cards off makes every earlier card of that terminal useless.

#Driver Action Does Not Open the Row

Driver actions need at least one job, and the player must be the driver. The car must drive at the action's bollards within its trigger distance. With Emergency vehicles only, the vehicle must be emergency class.

Entering and exiting actions need the group's inside marked. Until then, cars from both sides trigger them.

#AI Cars Drive Through Raised Bollards

Check Config.Traffic.guard.enabled and Config.Traffic.nodes.enabled. A gap between raised bollards of at least Config.Traffic.laneGap metres counts as open, and cars lined up with it drive through.

#Bollards Move Silently

Start zyke_sounds and copy extras/sounds/bollards into zyke_sounds/nui/sounds/. Check Config.Sounds.enabled.